iwubcode
iwubcode
@Tirlititi - sorry, I know this is a while after you posted and you may already be aware but maybe check out GLTF? Seems like there's a package available for...
Of course, this happens when I decide not to test 😆 . This impacts Windows as well, I am hitting this: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/blob/master/include/vk_mem_alloc.h#L12986 .
We explicitly set [VMA_VULKAN_VERSION](https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/Vulkan/VulkanLoader.h#L66). But seems like it will be auto detected based on [vulkan include version](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/blob/master/include/vk_mem_alloc.h#L135), so not sure why we did that.
The file `Contains.h` was added recently ( #13094 ) as a bridge for C++23 as we only support C++20. Once we support C++23, we can adopt the actual contains functions...
You should probably update the commit message, to give a bit of context: `AudioCommon / VideoBackends / WinUpdater - cleanup WRL code` I booted a few games in D3D11 and...
The reserve is nice but it's one way of copying vs another. So I'm pretty indifferent on that. However, from what I recall, using the ranges include is a heavy...
@tygyh - unfortunately no, I am quite busy working on other changes. And to be clear, I don't see that as a follow up. I am in agreement with @Tilka...
No. this doesn't change my opinion. This does _very_ little but it adds a heavy include. I don't see value in this change. Unless you can show this include is...
@sepalani - thanks for your godbolt. I didn't take it that far. I went ahead and ran it through [quick bench](https://quick-bench.com/q/y7Mme4tKQFLi5qMp-gU2rxdXeuE) and assuming I did it right, there does seem...
Curious if including such an asset in the Dolphin shipped files gives us any legal concerns. >Is texture replacement supported via graphics mods rather than enabling high res textures? It...