iwubcode

Results 222 comments of iwubcode

> Anaglyph and passive stereoscopic 3d are not broken as far as I can tell, I've put hours into testing them and comparing them and I've even added comments to...

Just curious, what are "Unofficial" and "Encore" achievements? > I'm also not sure whether it's a good idea to even show these options to the user before any actual achievement...

If you need a jump start on implementation, I'd suggest looking at https://github.com/dolphin-emu/dolphin/pull/8380 . There are a couple _initial_ implementations mentioned there (PR author, sgeo, etc). Definitely suggest starting small,...

First of all, I can't recall if I mentioned it to you before but thank you for working on this. While I don't own a VR headset myself, I've always...

> The OpenXR externals is a collection of SDKs from different manufactures, I put there a README.md to document the origin of the files. Do you require that I create...

It's still not clear to me how the Dolphin framebuffer contents are getting into the OpenXR swapchain. I also do question some of the overall design. The Dolphin OGL backend...

> It cannot be owned by OGLGfx, you would need to connect Input component with OGLGfx which would lead to wrong class connections. I mean, on some level the current...

> I believe it is better to have all OpenXR related stuff in one directory than spreading it over several components. Fair enough. I guess we are at an impasse...

Just personally, I didn't see anything about `OXR_CheckErrors` that would keep the design from being updated to be in `System`. It is just pulled in with a macro and used....

For VisualStudio, you can likely use: https://learn.microsoft.com/en-us/cpp/build/reference/external-external-headers-diagnostics?view=msvc-170