UnityResolve.hpp
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Unity引擎C++接口 | Unity Engine C++ API | Mono/il2cpp | 支持 Windows, Android, Linux | Game Cheat | 游戏作弊
For example, we have a `DirectoryInfo` class in mscorlib, which methods take an its instance as first argument, which in-game being created using .ctor method and passing in it the...
const auto assembly = UnityResolve::Get("assembly.dll | 程序集名称.dll"); const auto pClass = assembly->Get("className | 类名称"); const auto array = UnityResolve::UnityType::Array::New(pClass, size); std::vector cppVector = array.ToVector(); how to fill an array with...
There was no error in the compilation but when opening the game it closes, game used: Subway Surfers V_3.26.1
Mono Mode is Crashed Unity3D(2021.3.14f1 or higher)... Idk why, but it's strange... IL2Cpp Mode Is Not Crashed Unity3D!!!
hello, thanks for your making this tool, this is my first attempt to use it, it work but crash after 1-2 seconds im using kernelsu and using zygisk to inject...
anyone got a fix for the crash that occurs whenever initializing mono-2.0-bdwgc.dll?
I used the unityresolve file from the phasmophobia project, because the file from the main project is erroneous, when using the following lines, the code does not perform its function...
```C++ // 静态字段 private static MiniMapEntityCtrl _entityCtrl; UnityResolve::UnityType::Object *MiniMapEntityCtrl; assembly->Get("UIMainBattleMiniMapCtrl")->Get("_entityCtrl")->GetStaticValue(&MiniMapEntityCtrl); if (!MiniMapEntityCtrl) { LE("MiniMapEntityCtrl is null"); return miniIcons; } LD("MiniMapEntityCtrl %p", MiniMapEntityCtrl); // 实例字段 private UIMiniMapIconCtrl miniMapIconCtrl; // 0x160; //...
`template auto GetValue(void* obj, unsigned int offset) -> RType { return *reinterpret_cast(reinterpret_cast(obj) + offset); }` look like that **_and.. i like this project, good work)_**