IsaacLab
IsaacLab copied to clipboard
[Question] How to check the translated, rotated axis on Isaac Sim?
Hi,
I'm importing my own robot (ex. ur3e) through the URDF Importer. The robot was modeled based on a pre-setted axis which has rotated and translated in the .urdf file. But, when checking the link axis, all axes of the links are fixed to the original axes before being modified during the simulation.
Is it possible to check the translated, rotated axis on Isaac Sim?
I think it's related to this (https://github.com/NVIDIA-Omniverse/orbit/issues/294)?
(I checked with the ee link axis)