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[Question] Terrain with multiple physics and visual materials

Open titoirfan opened this issue 1 year ago • 0 comments

Question

Hi, thanks for the great work on Orbit.

I am planning to do vision-based locomotion on Orbit.

To that end, I need a terrain that has different physics and visual materials on each sub-terrain (or on different parts), so that the robot can visually distinguish different materials and learn to adapt to the associated physical properties.

However, If I understand correctly, we can not have multiple materials within a single TerrainImporterCfg (I am currently using it alongside InteractiveScene to build the terrain).

Do you have any suggestion on how I can do this?


I am currently thinking of using multiple adjacent TerrainImporterCfg (each with different material). However, I am not sure if this is doable, as I am unsure if the origin point of each terrain in the scene is configurable.

What do you think about this? Do you think there is a better way to do it?

Thanks for your time and support.

titoirfan avatar May 06 '24 12:05 titoirfan