[Question] Terrain with multiple physics and visual materials
Question
Hi, thanks for the great work on Orbit.
I am planning to do vision-based locomotion on Orbit.
To that end, I need a terrain that has different physics and visual materials on each sub-terrain (or on different parts), so that the robot can visually distinguish different materials and learn to adapt to the associated physical properties.
However, If I understand correctly, we can not have multiple materials within a single TerrainImporterCfg (I am currently using it alongside InteractiveScene to build the terrain).
Do you have any suggestion on how I can do this?
I am currently thinking of using multiple adjacent TerrainImporterCfg (each with different material).
However, I am not sure if this is doable, as I am unsure if the origin point of each terrain in the scene is configurable.
What do you think about this? Do you think there is a better way to do it?
Thanks for your time and support.