BlenderGcodeImport
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Can we implement scaling on import?
Its an amazing addon, but I am having issues with size, units and scaling after import. Could you throw in some light or suggest any modification that would have consistency of size of model in gcode and blender and exporting there on?
The real issue here is units. I've assumed everything is in mm for now. One challenge is that many printers have their "origin" in interesting places. Likewise, Blender tends to think the world is relatively small. For example, the "grid" in blender is only about 10 units (mm) across. I could see doing a "fit to screen" when the geometry is created.