agbplay
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Music player for the most common GBA sound format
Gem Smashers uses m4a/mp2k, and saptapper detects the sound table correctly and outputs a playable gsf set. Through agbplay however, it doesn't play any of the music/sfx, and skims over...
The current ncurses 6.3 library on Arch, which is backwards compatible, allowed agbplay to build and link without errors. The only compiler warnings generated are unrelated, from double-to-float truncation. I...
When I use O to pause playback and go to another song, it automatically plays. I am not sure if stop does the same thing. I got my use out...
In Chaos Angel Act 1 (song 44) in Sonic Advance 3, on actual hardware the square on track 10 has a low sustain value that continues playing for a bit,...
The attack of some notes on PSG ch 1 & 2 in the Ending Theme from Pokémon Ruby/Sapphire/Emerald (song 455 on all three ROMs) are completely missing. Issue originated in...
Hi there, thanks for the project! I'm looking to use agbplay in a non-interactive mode to just dump all the audio from a game: I have a hacked up thing...
In cb7ddbdd47122f71127ec93491add12eb4ba165a the rom was made a global. I have a particular use case, using this project as a library, which requires having multiple roms loaded and multiple sequences playing...
Initial split into core/gui folders. Several classes can be moved to gui once more work is done. `ConfigManager`/`OS` and potentially more. makefile is functional but likely needs to be cleaned...
In Mother 1+2, there are 2 separate sound tables present in the ROM, one for each game. Currently agbplay only detects the first table (Mother 2) and ignores the second...
It seems agbplay is unable to automatically detect the songtable for Donkey Kong Country 3. Is there a way to manually specify an offset?