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Particle systems don't work properly

Open JohannesDeml opened this issue 8 years ago • 2 comments

Strange thing that happens with particle systems: It tries to add the system twice, an error occurs. The game object will be ripped from its hierarchy position, but has the changes made during runtime.

JohannesDeml avatar Aug 01 '17 15:08 JohannesDeml

Hmm yeah I know the particle system modules use the components model in a weird way so that's not entirely surprising. Did you find a fix?

On Tue, 1 Aug 2017 at 16:09, Johannes Deml [email protected] wrote:

Strange thing that happens with particle systems: It tries to add the system twice, an error occurs. The game object will be ripped from its hierarchy position, but has the changes made during runtime.

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tomkail avatar Aug 01 '17 16:08 tomkail

Sadly not, I don't have the time as of now to dig deeper into the problem, just wanted to let you know.

JohannesDeml avatar Aug 01 '17 17:08 JohannesDeml