Particle systems don't work properly
Strange thing that happens with particle systems: It tries to add the system twice, an error occurs. The game object will be ripped from its hierarchy position, but has the changes made during runtime.
Hmm yeah I know the particle system modules use the components model in a weird way so that's not entirely surprising. Did you find a fix?
On Tue, 1 Aug 2017 at 16:09, Johannes Deml [email protected] wrote:
Strange thing that happens with particle systems: It tries to add the system twice, an error occurs. The game object will be ripped from its hierarchy position, but has the changes made during runtime.
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Sadly not, I don't have the time as of now to dig deeper into the problem, just wanted to let you know.