SanAndreasUnity
SanAndreasUnity copied to clipboard
Open source reimplementation of GTA San Andreas game engine in Unity
Following code improvements: - Remove blank Unity callbacks - Combine .position and .rotation into .SetPositionAndRotation for better performance - Use tuplet for swapping values - Change Vector calculations for better...
Remove mips Remove compression (as recommended for logo icons by Unity) Add proper transparency
There are some tokens in GXT which is for icons. Has them been imported into the project? Also there are additional parsing work to do. Some tokens has special meanings...
i start during loading game it shows error and game just crashed