corund
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2D game engine for mobile devices in C#.
Shaders
* [x] Infrastructure * [x] Shader support in DynamicObject * [x] Platform-specific libraries * [ ] Effects * [x] Gaussian blur * [x] Radial blur (https://www.shadertoy.com/view/XsfSDs) * [x] Color /...
We need an example project that shows how to use the engine.
Create the wiki for the project with detailed guides and documentation.
An easy-to-use state machine implementation may be useful for things like: * Animation transitions * Dialog branches * etc...
Each character is a separate TextString. * [ ] Per-character styling by tags * [ ] Typing effect * [ ] Auto-break on max width
Rendering performance depends on the order of rendering object. Less spritebatches and render target switches is always better. Therefore, the engine should have an ability to reorder object graph for...