Dương Thành Đạt

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AFAIK, Apple deprecated OpenGL ES from ios12 but apps using OpenGL ES still build and run normally on even ios16-17. Just wondering whether glow already has the binding for that...

I can confirm that glow work on ios, I shamelessly copied some rust-objc and get_proc_addr calls from miniquad and render stuffs just fine.

How about msdf? And it would be great if we support running this from the CLI!

I'm pretty sure that it's the case the target position is inside entity's radius. We can check that first and through an unchecked error. Can you test that and make...

If there is no path, I believe that it won’t throw NPE when findPath is called. It should be that the destination is inside entity’s radius or the destination combined...

Do you have any update on this? Is the problem in the nature of ios and Android BLE or in your implementation?

> Same Issue. In another usecase deepseek api through openrouter works without problems, so its not a rate limit problem it seems. Check your requests at https://openrouter.ai/activity. Pretty sure that...

> It seems like a problem of deepseek api. A curl request to it was also loading infinitely. After that API comes back to normal, the client works fine. @slow-groovin...