lighting-estimation
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A proposal for adding lighting estimation API to WebXR Device API. Feature lead: Kip Gilbert
It looks like the explainer describes that the units for intensity should be nits, but this isn't called out anywhere in the spec.
Apologies that this is not spec-related, but it is tangential and I wasn't sure where else to ask: Does anyone know of a *headset* that supports this in AR mode...
While crawling [WebXR Lighting Estimation API Level 1](https://immersive-web.github.io/lighting-estimation/), the following links to other specifications were detected as pointing to non-existing anchors, which should be fixed: * [ ] https://www.w3.org/TR/webxr/#xrsession-list-of-enabled-features *...
still in Mozilla? I suppose we also need to issue IE status... > @AdaRoseCannon
If 2 browser tabs are able to use this API at the same time, I'm concerned about the potential for cross-site tracking. Would it be possible to restrict usage to...
This adds a note to the explainer that indicates that the first term of the spherical harmonics array can be used in isolation as a simple ambient term. This clarification...
Method of quantization of values should be described. For inspiration, we should be informed by the Sensor API spec for best practices.
As the `XRReflectionProbe`'s cube map can likely be used for multiple frames and is not updated every frame, perhaps it should be exposed on the `XRSession` object rather than `XRFrame`....
Consider removing `XRLightProbe.sphericalHarmonicsOrientation` and `XRReflectionProbe.orientation`
The orientation of the platform specific API's lighting estimation may not match the `XRSpace` orientation. `XRLightProbe.sphericalHarmonicsOrientation` and `XRReflectionProbe.orientation` were included to avoid the cost of generating rotated versions of SH...