PocketBaseClient
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C# client to interact with a particular PocketBase application: an ORM mapped to your PocketBase server. [This project is in active development. The things described below could change]
Description: This pull request refactors the AuthCollectionService class to improve the initialization of AuthService Changes: AuthService Initialization: The AuthService initialization has been updated to use CollectionAuthService instead of CollectionAuthService. add...
I encountered an error when trying to login with Pocketbaseclient. Below are the details:  ```sh services.AddSingleton(s => new BlazorPocketApplication()); var result = await PocketbaseClient.Auth.User.AuthenticateWithPasswordAsync(model.Email, model.Paswsword); ``` ```c# namespace PocketBaseClient.BlazorPocket...
Just added a quick regex check before generating Select/Enum values for identifying invalid starting characters based on the language specification. For example a Select with the values `1, 2` would...
PocketBase allows field names that can not be translated correctly to Properties in C#: - `_` -> Is translated to Empty string - `__` -> Is translated to Empty string....
Make the generated code compatible with Unity See: https://docs.unity3d.com/2019.1/Documentation/Manual/dotnetProfileSupport.html
Support expand records when gets from PocketBase. Something like: ```csharp filteredPosts.Expand(p => p.Author) ```
At now, when a property value is modified, the object is marked as modified with local changes. The save operation updates all object. Actually: - The entire object is saved...