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A personal game engine project, with development focus towards 2D/2.5D games.

Results 34 engine issues
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Implement an asset Oven for the LDtk editor tile map format. This editor is a nice replacement for Tiled at some point and should be good enough to provide initial...

feature

Currently creating an action requires low level knowledge about the API and all triggers that you want to use. At least a very simple DevUI should be available to ease...

feature

Currently you need to create actions using the very verbose and data oriented API. The creation is sub-par and there is not a single way to save and load actions...

feature

Currently the oven for TMX tilemaps is not implemented at all and will result in linker errors.

enhancement

**Describe the bug** Entity deletion from the `ice::ecs::EntityIndex` is happening after the worlds `update` methods are called. This results in an invalid state where the entity storage no longer has...

bug

Currently the debug draw trait was implemented with 2D in mind. Some things to keep in mind going forward: * Using 3d space points won't work out of the box....

feature

Currently it's not possible to set clear values for the individual framebuffers used in a Renderpass. It would be nice to attach these values to either the Gfx Clear trait...

feature

After the refactor of the coordinate system, we added a workaround for Vulkan inverted Y axis in the perspective function. The problem can be solved in multiple ways, but there...

tech-debt

If I try to build the project on a clean pc with just vs2017 I wont get any information I'm missing any required things while generating or building the project.

feature

A quick and dirty way was used to handle the SDL2 TextInput event for ImGui. It requires more attention in the long run. You can find the issue in code...

tech-debt