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Graphics primitives for mobile (android & ios) Kotlin Multiplatform development

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now we have some calculations but not check automatically that all calculated correct

enhancement

It would be very convenient to have a set of colors from **Material Design** in this library which would be used in the common code. Color palette according to https://www.materialui.co/colors...

enhancement

with wasmJs target

It causes issues with license verification libraries like [Licensee](https://github.com/cashapp/licensee/issues/137). Removing the URL at https://github.com/icerockdev/moko-graphics/blob/master/graphics-build-logic/src/main/kotlin/publication-convention.gradle.kts#L33 should do the trick because the name is already set to the correct SPDX id.