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A simple Z-Machine implementation in a single C file. Now with online multiplayer! :)

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Would be really cool to set this up in conjunction with a BBS system, and supporting RLogin would allow for that. Optionally, allowing Username and Password as the local/remote config.

There are only two serious light sources in the game: the lamp and the torch, and almost nowhere you can go without one of them with you. Discounting the mine...

It's not uncommon to do `kill troll with sword` and then keep typing the shorter `again` until the fight is done. But `again` is rerunning whatever the last input was,...

I've been playing a lot with MojoZork, using it to learn Z-Machine internals, and generally mucking about. I'm curious/confused how MojoZork can fail a lot of stack-based memory operations and...

I was experimenting with PunyInform, and compiled `library_of_horror` as a z3 story file, and I received this error when descending the stairs. Same thing -- I switched `if (inputlen <...

Hi there! I think it would be very nice to have the option to run the games using text in green, amber... as in old days displays. This would be...

Hi there, Just built mojozork for the first time. Awesome idea all in all! However, the libretro port doesn't accept any input. I load my cores like this: `retroarch -L...

This is the next step. This unlocks the following Infocom games: - A Mind Forever Voyaging - Bureaucracy - Nord and Bert Couldn't Make Head or Tail of It -...

Savegames can be stored in a standard format, called "Quetzal": https://inform-fiction.org/zmachine/standards/quetzal/ Just dumping the Z-machine state to disk (like we currently do) is not a lot of data, but it...