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Ryan's experimental SDL fork. YOU PROBABLY WANT libsdl-org/SDL NOT THIS.

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Hi! I saw the GPU API push and have a bit of feedback to provide: ## Unsupported vertex formats ```cpp SDL_GPUVERTFMT_CHAR SDL_GPUVERTFMT_UCHAR SDL_GPUVERTFMT_UCHAR3 SDL_GPUVERTFMT_CHAR3 SDL_GPUVERTFMT_USHORT3 SDL_GPUVERTFMT_SHORT3 SDL_GPUVERTFMT_HALF3 ``` Get rid...

I wrote an OpenGL implementation and fixed some bugs in SDL_gpu.c and spinning cube test. It is working: ![output](https://github.com/icculus/SDL/assets/70028899/f79a4a3e-bc6e-491a-a3ad-a051d3d59e20) But: - No multithreading support - ~No command buffer, every command...

Right now, the only pixel format available for depth buffers in SDL_GPU is `Depth24_Stencil8`. **The issue:** Metal doesn't support this format on iOS (see screenshot of `MTLPixelFormat.h` below), it's macOS-only....