ControllerImage
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A library for producing images of SDL controllers.
Just needs to be on a webserver that can serve static files and respond correctly to the HTTP If-Modified-Since header. We can do some magic with a GitHub hook, so...
Right now the binary data is packed in, but not compressed, and all those SVGs shrink massively. Just throw a gzip around it, and using miniz to uncompress when loading.
Basically the advice is "draw the first-party controls, put in separate data file, load after the usual data file," but formally document that somewhere.
Presently, each button/axis is only represented by a single image. I think it would be reasonable to pass an extra value to allow drawing variant states. For buttons, this would...
I am guessing this is by design, since as I understand it, when properly booting games through Steam on the Steam Deck, the actual internal controller cannot be found by...
This is another very pretty CC0 set imho https://juliocacko.itch.io/free-super-input-prompt-pack-icons-unreal-unity-godot Edit: Also this one, https://juliocacko.itch.io/free-input-prompts
Opened for tracking, I want to try to at least add the art the test program will definitely look very weird haha
Reminder (for myself or others) to add images for the buttons at the base of the GameCube analog triggers. (Added to SDL mapping in https://github.com/libsdl-org/SDL/commit/25cf1a569c390282eebe28b6cbe1c2878ba10599.) These are the button names...