Dusan Lazarevic
Dusan Lazarevic
Like title says, is it possible to have semantic offering different colors for private and public fields?
So try closing the Unity project. Then delete the Library folder and open the project again. Observe multiple **LocalizationSettings** assets created, in my case it's always original LocalizationSettings + 17...
Am I doing something wrong when creating particles so my Shape Gizmo is always out of scale? Depending on the Canvas mode, here are the results, no matter which **Auto...
...set to "page". That way when you first do "selectPage" to something greater than 0 and then you scroll a layer, delegate method "scrollLayer:scrolledToPageNumber:" wasn't called
It would be nice if PA can have some randomness for Delay Rate like normal particles do: constant, between 2 constants, curve & between 2 curves. Just to break its...
You introduced diff decorations for staged changes and it's nice. But I can only control secondary (staged) colors in the gutter, for example: - `"editorGutter.addedBackground"` - `"editorGutter.addedSecondaryBackground"` I'd like to...
I started getting a lot of errors like this:  File is under the Resources folder:  Localization: v2.2.3 Unity: v2022.3.53
**Describe the bug** When adding an UI Effect that wasn't used before, the warning in the log appears: `The following asset(s) located in immutable packages were unexpectedly altered...` **To Reproduce**...
Recently I noticed that upon opening prefabs that have `GameObjects `with `LocalizedTextBehaviours`, the whole prefab gets dirty requiring me to save it again and again without even changing anything. And...
fix: prevent scenes/prefabs from becoming dirty when localized values are unchanged - Add value comparison in TryUpdateComponentLocalization before applying changes - Only record undo and set property values when localized...