Dusan Lazarevic
Dusan Lazarevic
Yes but unfortunately that's a bad way to fix this. I have to find a reason why this is happening. I've discovered that in the empty project (with only localization...
Ok upon further investigation I found this Unity Issue: https://issuetracker.unity3d.com/issues/asset-will-return-null-even-if-that-asset-exists-when-calling-resources-dot-load-but-only-for-the-first-time The problem is this according to their explanation: _Non scripts can not reliably be loaded from InitializeOnLoad static constructors_ You...
@ibrahimpenekli Any news about the PR?
Hi @ibrahimpenekli Upon further testing of the v2.2.3 I found that it doesn't create new LocalizationSettings indeed, but it bombards the log with multiple worker warnings and errors.  [Log.txt](https://github.com/ibrahimpenekli/GameToolkit-Localization/files/11359059/Log.txt)...
It's the 2021.3.24 Unity, but it happens with lower versions too. I think it doesn't happen with simple localizations but if used inside prefab or prefab variant then it happens....
Ok here is the reproducible project. Once you delete the Library and open the project, click once on **Localization Settings** and then on **Panel - Variant** prefab. You'll see the...
Yes I know, it's one way to add randomness. But if we, for example, add the curve in the attractor, we can then join Delay, Max Speed and Movement into...
So does it needs any attention or everything works as expected and the warning could be ignored?
> I’m curious—why not use Unity’s localization system? I actually created this package before Unity released theirs, and I’d like to understand whether there’s a good reason to continue developing...
I tried Unity’s Localization package for a day — it’s ridiculous. Just to test two localized texts, Unity added around 150 files to my project (okay, half of them are...