Not Working with new unity Version 2021.2.3f1
Trying to open the clone Project with the new unity Version 2021.2.3f1 doesnt work. (Windows 10) Tryed everything -> old version works, upgraded project to new version not.
Error: Obtained 14 stack frames 0x00007ff6c0af2381 (Unity) OnDemandScheduler::SetStandbyWorkerCount 0x00007ff6c0ab9f9a (Unity) RefreshSettings 0x00007ff6c0ad1e8f (Unity) <lambda_283f97c31f4e30d8552a28501eddf336>::operator() 0x00007ff6c0b0be41 (Unity) LMDB_Transaction::Run 0x00007ff6c0b0c1e4 (Unity) SourceAssetDBWriteTxn::Run 0x00007ff6c0ae0d5f (Unity) SourceAssetScanner::Refresh 0x00007ff6c0ab725c (Unity) RefreshInternalV2 0x00007ff6c0ac2871 (Unity) StopAssetImportingV2Internal 0x00007ff6c0aad83d (Unity) InitialRefreshV2 0x00007ff6c0308f20 (Unity) Application::InitializeProject 0x00007ff6c0751fd8 (Unity) WinMain 0x00007ff6c1a613a2 (Unity) __scrt_common_main_seh 0x00007fff5f467034 (KERNEL32) BaseThreadInitThunk 0x00007fff5fbe2651 (ntdll) RtlUserThreadStart
i have absolutly no clue why.
im getting this error as well
If you have that problem, in ProjectCloner.cs, try to comment the line 479. process.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
Hi, with this workaround now I have an error message saying "It looks like another Unity instance is running with this project open. Multiple Unity instances cannot open the same project."
Just after change that lines, restart the computer and should works fine.
(Restart the computer to be sure of restart everything from Unity)
Thank you arkms!