openglfx
openglfx copied to clipboard
OpenGL canvas for JavaFX
**Describe the bug** I'm currently in the middle of a closed beta test and a user of mine reported a bug when using the OpenGLFX rendering engine. It immediately crashes...
**Describe the bug** [text here] During startup I have following logic to set the prism order ``` private static void setPrismOrderForWindows(final VideoRenderingType videoRenderingType) { if (NVDXInterop.Companion.isSupported()) { final PreferenceManager preferenceManager...
Since there are restrictions on creating an GL context on macOS, JOGL cannot be initialized - it fails on GLProfile creation in the ```GLProfile.initSingleton``` method. I tried to figure out...
4.05 Still Flower Screen。 Asynchronous performance is worrying。 It is recommended to do multithreading on the basis of synchronization。 Is there a method that doesn't require copying textures?
**Describe the bug** JavaFX window has no rendered content on Mac OS with OpenGLFX. Setting up `async` option to `true` fixes this problem: ```java new GLCanvas(LWJGLExecutor.LWJGL_MODULE, GLProfile.Core, false, 0, true...
Just a suggestion for the future as it would be great, similar to what QT already offers, a Vulkan canvas can be created (similar to the Metal surface) https://doc.qt.io/qt-6/qsurface.html#SurfaceType-enum. If...
**I have a question*** Is there any way to collect data with NVidia NSight while using OpenGLFX?
**More render calls than necessary** I am creating a GLCanvas with LWJGL and adding an animator with 30.0 as the FPS, but I am seeing no limit on draw calls....
Described in https://github.com/husker-dev/openglfx/discussions/55?sort=new#discussioncomment-7754513 Need some sort of integration with ffmpeg or similar video decoding libraries. I need to figure it out in more detail.