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Added realtime updates

Open dylanebert opened this issue 3 years ago • 1 comments

Allowing unity backend assets to be updated at runtime

Currently implemented:

  • Node position, rotation, and scale setters call scene.update_asset, which update the asset in the backend
  • Node force can be added with node.add_force()

TODO:

  • Add syncing backend -> frontend
    • This could be done automatically in step
  • Add support for updating other properties, like meshes, materials, etc.
    • To what extent is this important? Should it be possible to change anything at runtime?

dylanebert avatar Nov 07 '22 21:11 dylanebert

The docs for this PR live here. All of your documentation changes will be reflected on that endpoint.