simulate
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Added realtime updates
Allowing unity backend assets to be updated at runtime
Currently implemented:
- Node position, rotation, and scale setters call
scene.update_asset, which update the asset in the backend - Node force can be added with
node.add_force()
TODO:
- Add syncing backend -> frontend
- This could be done automatically in
step
- This could be done automatically in
- Add support for updating other properties, like meshes, materials, etc.
- To what extent is this important? Should it be possible to change anything at runtime?
The docs for this PR live here. All of your documentation changes will be reflected on that endpoint.