Major issue with Graphing
Hi There,
I ran into an issue with the line plot and brought my app to its knees performance wise. I finally determined where the issue was. Its on line 73 of LineGraphView.m You make a call to UIGraphicsPushContext(ctx); but then never call UIGraphicsPopContext(); I'm not 100% sure if you need either though.
Thanks, Niels
So it works fine when u take it out?
Sent from my iPad
On 11 Jan, 2013, at 1:50 AM, Niels Hansen [email protected] wrote:
Hi There,
I ran into an issue with the line plot and brought my app to its knees performance wise. I finally determined where the issue was. Its on line 73 of LineGraphView.m You make a call to UIGraphicsPushContext(ctx); but then never call UIGraphicsPopContext(); I'm not 100% sure if you need either though.
Thanks, Niels
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I just added UIGraphicsPopContext(); at the end and then it worked great. Need the pop after the push :)
Sent from my iPhone
On Jan 10, 2013, at 4:47 PM, honcheng [email protected] wrote:
So it works fine when u take it out?
Sent from my iPad
On 11 Jan, 2013, at 1:50 AM, Niels Hansen [email protected] wrote:
Hi There,
I ran into an issue with the line plot and brought my app to its knees performance wise. I finally determined where the issue was. Its on line 73 of LineGraphView.m You make a call to UIGraphicsPushContext(ctx); but then never call UIGraphicsPopContext(); I'm not 100% sure if you need either though.
Thanks, Niels
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub.
Thanks. Can you send me a pull request, just so I can credit you for the fix?
Sent from my iPad
On 11 Jan, 2013, at 8:03 AM, Niels Hansen [email protected] wrote:
I just added UIGraphicsPopContext(); at the end and then it worked great. Need the pop after the push :)
Sent from my iPhone
On Jan 10, 2013, at 4:47 PM, honcheng [email protected] wrote:
So it works fine when u take it out?
Sent from my iPad
On 11 Jan, 2013, at 1:50 AM, Niels Hansen [email protected] wrote:
Hi There,
I ran into an issue with the line plot and brought my app to its knees performance wise. I finally determined where the issue was. Its on line 73 of LineGraphView.m You make a call to UIGraphicsPushContext(ctx); but then never call UIGraphicsPopContext(); I'm not 100% sure if you need either though.
Thanks, Niels
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub.