Sample app consume memory over 600MB
Plugin Version or Commit ID
v0.10.1
Unity Version
2021.3.4f
Your Host OS
MacOS 12.3
Target Platform
iOS
Target Device
iPhone 12
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
No response
[iOS Only] XCode Version
13.4.1
Build Command
Download plugin from release
Bug Description
I built a sample app and it consumed memory of more than 600 MB. I want to reduce memory usage because my app often crashes due to memory limits.
I built <1> including StartScene and Holistic Scene, and built <2> including only StartScene.
And ScreenShots are the profile result.
- Can I optimize those texture2Ds that mediapipe use?
- What's going on in "Untracked Memory"?
Could you help me to optimize memory?
Steps to Reproduce the Bug
- build sample app for ios
- run and profile
Log
Screenshot/Video
<1> StartScene + Holistic Scene

<2> only StartScene

Additional Context
No response
Reduce webcamtexture resolution on the webcam component in the scene?
@ROBYER1 Sorry for the late reply. I'll check it soon. Do you have an idea what is going on "Untracked Memeory"?
@ROBYER1 Sorry for the late reply. I'll check it soon. Do you have an idea what is going on "Untracked Memeory"?
I don't but see if the webcamtexture resolution is the main cause first
I think there is possibility to lower the pooling parameter (default is 10) in TextureFramePool. Btw - don't you think there is a memory leak connected with webcam texture? Those textures seems to not be disposed after changing scenes.