MediaPipeUnityPlugin
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Ensure that the path fed to MediaPipe contains only ASCII characters
Fix for https://github.com/homuler/MediaPipeUnityPlugin/issues/1284
MediaPipe seems to fail to load assets from folders containing Japanese characters on Windows. After debugging the C++ side, couldn't find any obvious problem without going into MediaPipe itself.
As a workaround, I added a step to check if the asset path contains non-ASCII characters, and if this is the case, make a copy to a temporary path.