RandomizerMod
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Proposal for some logic fixes
I've noticed that there are times when the randomizer considers something out of logic that is actually pretty straight-forward, so I've decided to collect them in the hope that you'll be able to improve the logic. For a few I've noticed them not getting highlighted correctly in-game, but for others it's the result of looking at the stated logic and realizing it doesn't seem to make sense. I performed everything I'm suggesting here in-game to make sure it's actually doable.
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Geo_Rock-Broken_Elevator_2should be in logic withLEFTCLAW + RIGHTSUPERDASH. -
Soul_Totem-Pilgrim's_Waycan be reached from the city side withBroke_Pilgrim's_Way_Quake_Floor + (RIGHTCLAW | ANYCLAW + WINGS)(ThoughANYCLAWis already implied by the logic for breaking the floor) -
White_Palace_01[right1]can be achieved withWhite_Palace_01 + ANYCLAW + RIGHTSUPERDASH(Superdash from the 2nd small platform right of the bench), whereas the logic currently doesn't recognise right claw as a valid solution. - The same goes for
White_Palace_01[top1], just with the added+ Palace_Entrance_Lantern_Lit -
Soul_Totem-White_Palace_Entranceshould be in logic withRIGHTCLAW + LEFTSUPERDASH; it currently incorrectly expects you to also haveFULLDASH. -
Grub-Crystal_Peak_Crusherscan be done withLEFTSUPERDASH, not justLEFTDASH. -
Grub-Crystal_Peak_Spikecan be gotten with justFULLCLAW(plus a single spike pogo), no need for any dashes or spell air stalls. Though you can also stall withCYCLONE | GREATSLASH, if you don't have any spells. -
Broke_Pilgrim's_Way_Quake_Floorcan be achieved with the combination ofQUAKE + FULLCLAW + (CYCLONE | GREATSLASH). Maybe other means of air stalling also work, but I've only tested cyclone and greatslash. - Reaching
White_Palace_14[right1]fromWhite_Palace_14[bot1]can be done with(RIGHTDASH | RIGHTSUPERDASH | DASHSPRINT) + (WINGS | RIGHTCLAW + (RIGHTDASH | (LEFTCLAW + RIGHTSUPERDASH))); You never need to take the top path at all. - Reaching
White_Palace_14[bot1]fromWhite_Palace_14[right1]does not requireRIGHTDASH. Additionally, instead ofLEFTDASHyou can complete it withDASHSPRINT + WINGS | LEFTSUPERDASH. I don't know how shriek pogos work though, so I don't know whether shriek pogo still requiresFULLDASHor even any dash at all. - Reaching
White_Palace_05[left1]fromWhite_Palace_05[right1]can be done withLEFTCLAW + WINGS | FULLCLAW + LEFTDASH. It just involves pogoing a lot of sawblades. - Reaching
White_Palace_05[right1]fromWhite_Palace_05[left1]can be done withLEFTDASH | LEFTCLAW + RIGHTSUPERDASH. Though the superdash one requires tight timing and positioning, that are nearly impossible to guess if you don't know them. I've included an image to show how it works. I guess you can decide if this counts as obscure/precise/etc.? - Getting from
White_Palace_15[right1]toWhite_Palace_15[left1]orWhite_Palace_15[right2]is just a straight shot down and shouldn't require anything (aside from a couple of sawblade / spike pogos). -
Soul_Totem-White_Palace_LeftandWhite_Palace_04[top1]can also be reached fromWhite_Palace_04[right1]withSPRINT + WINGS + (RIGHTCLAW | LEFTSUPERDASH + LEFTCLAW + (CYCLONE | RIGHTDASH | RIGHTSUPERDASH)). Since this is pretty complex, I've included an image that shows the routing I managed to do. The image excludes the reason for SPRINT, which is that it lets you outrun the moving sawblade at the start of the room without having to dash. After you reach the vertical part on the left, the rest can be accessed with wings only, which was already required. - Similarly, reaching
White_Palace_04[right2]fromWhite_Palace_04[top1]doesn't requireRIGHTDASHif you haveSPRINT.