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Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.

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Using the sphere example from the readme I get the following result (tried a few variations of parameters but with basically the same results): ![Bildschirmfoto 2020-11-05 um 11 52 08](https://user-images.githubusercontent.com/57018992/98231991-67461d80-1f5d-11eb-82ee-ee864e2c15c4.png)...

I’m interested in ploting 3D implicite functions, i was trying to compile the sphere exemple, unfortunatly i didn't success to compile it even i'm using a minimal code: extern crate...

The `alga` crate is deprecated and has been replaced by `simba`. This PR also allows the introduction of a much newer `nalgebra` version which is pretty significant. Depends on https://github.com/hmeyer/bbox/pull/3...

I would like to integrate this crate with a Rust-based creative coding environment for non-realtime 3D rendering. Most offline renderers can deal dandy with n-gon meshes and even render them...

Hello! Thank you so much for the awesome library. I've started using it in a game I'm developing with the Bevy engine (really all I have right is a sphere)....

extracted from https://github.com/hmeyer/tessellation/issues/3#issuecomment-711330874 > I see this library more as a tool to generate meshes from implicit geometries. existing code e.g. https://github.com/swiftcoder/isosurface There also is Extended Marching Cubes which in...