CopyQ sometimes (mostly) ignores clipboard change with certain apps e.g. Unreal Engine Editor
When I use CopyQ with 'normal' applications, it works perfectly. But for example when I use it with Unreal Engine Editor, it only works reliably for text field values copied. If I use other copy to clipboard commands, like context menu on parameters, CopyQ notifies the clipboard change sometimes but mostly not :o That is very strange. Still when I paste to e.g. Notepad++, the content is in normal Windows clipboard so those context copy commands do not use some internal clipboard. The context copy command in UE copies the current item as plain text to clipboard.
I have made command that gets the current clipboard() and writes new item but it would be nice if it was automatic :)
It may be caused by something Unreal Engine Editor does in the background but do you have any ideas if there is a workaround for this?
Also is it possible to dig more info about underlying application in side CopyQ? Now only window title is received but in UE that does not contain appname so I cannot make automatic hierarchical tab from that.
Thank you very much for great software, I checked through 16 different clipboard managers and this is by far the best :)