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Swift bindings for WebGPU

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HI! looks like a cool project! However I've got some problems getting it up and running. Im currently facing a lot of errors: ``` using '!' is not allowed here;...

Hi! Thanks for that amazing work! I want to use this library in my project (SPM), but it looks like currently I should run it only under terminal. Can you...

Hi again, I'm planning on writing some benchmarks to compare the performance of WebGPU with Metal, and I thought I should check if you already have some before I reimplement...

Hello! I am attempting to use this package as per the directions, however, I get the error `webgpu/webgpu.h file not found`; I have attempted to add the include directory both...

I think Windows support and installation tutorial would be appricieated

Dawn uses abseil, which appears on apple's "privacy api using" list. Dawn only uses string functions (Lost url to this citation), and abseil itself apparently is safe https://github.com/abseil/abseil-cpp/pull/1604 To remedy...

Very quick implementation of a metal view where we can get access to the layer, and then use the layer + WebGpu to render WebGpu pipelines to the view surface....

As per the title, after updating packages, not sure what caused this but my dylib now needs to be in my .build/arm64-apple-macosx/ folder in order to run. Possibly a mistake...

Any thoughts of extending your project to also support WebGPU via WASM now that WASM support has been pushed to the mainline of the Swift compiler (although it's not in...

This is not good practise, and more importantly, it means when distributing an app it doesn't [auto] include the required `.dylib` in the product (so doesn't run) I'm just sorting...