3D Acceleration seems broken with Blender
I've experienced this issue on multiple machines. One an Intel laptop, the other a decked out gaming PC with an AMD GPU. There is a massive amount of lag when moving around the Blender viewport and moving objects with the mouse. However, when you animate something and play it back, it plays at the correct smooth 60fps. I don't think the mouse movements provided by helloDesktop are interacting with Blender correctly. Could be something else. This is the main reason I don't use helloDesktop more seriously. If you can fix this terrible viewport lag, I would be very appreciative!
Steps to reproduce:
- Open blender and move around the default scene with the middle mouse button
- Select the cube and press "i" to insert a keyframe and select "Location, Rotation & Scale"
- In the timeline located at the bottom of the screen, select frame 200 or so.
- With the cube still selected, move it to somewhere else with "g" or a move tool on the left toolbar
- Scale the cube to be a little bigger with "s" or a scale tool from the left toolbar
- Press "i" to insert another keyframe and select "location, rotation, scale" again
- Select the first frame and press "space" to see the result play smoothly
- You can also animate the scene camera if you'd like. If you click the camera icon or press "0" on your numpad, you can enter camera view
- If you do this, you will see that even the animated camera does not produce lag.
Alternatively, open this file and press "space" to see it work. Then, try navigating the scene with the middle mouse button and see the difference. Example.zip