Graphical Issues on Intel iGPUs
NOTICE
Possible Workarounds:
-
Update your drivers before attempting anything else.
- Arc-Iris: https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html
- 7th-10th Gen: https://www.intel.com/content/www/us/en/download/776137/intel-7th-10th-gen-processor-graphics-windows.html
- Try Vulkan by editing
%APPDATA%\UnleashedRecomp\config.tomland changingGraphicsAPI = "D3D12"toGraphicsAPI = "Vulkan".
Original Post:
Validation
- [x] I have checked the Issues page to see if my problem has already been reported
- [x] Cant find anything about this bug on XBOX 360 Hardware.
Describe the Bug
Graphical bugs including random lights on the bottom of the screen and across the screen, and squares of random colors appearing too.
Steps to Reproduce
Steps to reproduce the bug:
- Go to places where you can control sonic
- Play the game until graphical glitches start occurring
Expected Behavior
For graphics to look normal without weird lights across the screen
Footage
Specifications
Fill out the following details:
- CPU: Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz
- GPU: Intel(R) UHD Graphics,
- Driver version: 31.0.101.2125
- OS: Windows 10 Home
- Version: 22H2
Additional Context
It progressively gets worse as you play, and it fixed itself after restarting then got worse again.
Does this issue still occur to you when you switch the graphics API to Vulkan? You can do so by opening %APPDATA%\UnleashedRecomp\config.toml and changing GraphicsAPI = "D3D12" to GraphicsAPI = "Vulkan".
Does this issue still occur to you when you switch the graphics API to Vulkan? You can do so by opening
%APPDATA%\UnleashedRecomp\config.tomland changingGraphicsAPI = "D3D12"toGraphicsAPI = "Vulkan".
I believe that fixed it!
Does this issue still occur to you when you switch the graphics API to Vulkan? You can do so by opening
%APPDATA%\UnleashedRecomp\config.tomland changingGraphicsAPI = "D3D12"toGraphicsAPI = "Vulkan".
I have the same graphical issues and CPU but I cant find this graphics ap1 or vulkan
This happens because of the shadows. Try switching the shadow resolution values in game and you'll see.
This happens because of the shadows. Try switching the shadow resolution values in game and you'll see.
I kept changing the shadow resolution like you said, but it just kept randomising the graphical bugs I received. For example, the resolution would drop, or black cubes would cover the screens and items like the 1-Ups. Sometimes, I would get a yellow/blue/red/green/pink filter just covering the entire or most of the screen, and other times, it would give seizure-inducing flashes appearing and reappearing over and over. I will show you some of the bugs I captured. My CPU is 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz and my GPU is Intel(R) Iris(R) Xe Graphics
https://github.com/user-attachments/assets/f58e928d-48d7-4861-a736-dd230b009876 https://github.com/user-attachments/assets/d9f9abe9-4b9d-4cc7-896d-047b7928d283
This happens because of the shadows. Try switching the shadow resolution values in game and you'll see.
I kept changing the shadow resolution like you said, but it just kept randomising the graphical bugs I received. For example, the resolution would drop, or black cubes would cover the screens and items like the 1-Ups. Sometimes, I would get a yellow/blue/red/green/pink filter just covering the entire or most of the screen, and other times, it would give seizure-inducing flashes appearing and reappearing over and over. I will show you some of the bugs I captured. My CPU is 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz and my GPU is Intel(R) Iris(R) Xe Graphics
![]()
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https://github.com/user-attachments/assets/f58e928d-48d7-4861-a736-dd230b009876 https://github.com/user-attachments/assets/d9f9abe9-4b9d-4cc7-896d-047b7928d283So
This happens because of the shadows. Try switching the shadow resolution values in game and you'll see.
I kept changing the shadow resolution like you said, but it just kept randomising the graphical bugs I received. For example, the resolution would drop, or black cubes would cover the screens and items like the 1-Ups. Sometimes, I would get a yellow/blue/red/green/pink filter just covering the entire or most of the screen, and other times, it would give seizure-inducing flashes appearing and reappearing over and over. I will show you some of the bugs I captured. My CPU is 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz and my GPU is Intel(R) Iris(R) Xe Graphics
![]()
![]()
![]()
![]()
https://github.com/user-attachments/assets/f58e928d-48d7-4861-a736-dd230b009876 https://github.com/user-attachments/assets/d9f9abe9-4b9d-4cc7-896d-047b7928d283
Some other things I forgot to mention:
- When the screen flashes, the audio gets corrupted
- The FPS drops when the graphics take a dip in quality e.g. the Tornado mini-game
Do you get these visual issues when anti aliasing is off?
If you are experiencing these issues, could you please try the build from the link below and show screenshots with the F1 profiler window visible? Make sure anti aliasing is enabled.
https://github.com/hedge-dev/UnleashedRecomp/actions/runs/13640582855?pr=853
I am also experiencing the same Graphical Issues, is it okay if i also test the build and show a screenshot?
CPU: Intel (R) Core (TM) i3-1005G1 @ 1.20GHz GPU: Intel UHD Graphics Driver Version: 27.20.100.9079 OS: Windows 10 Home
Making use of said build, this is what happened.
Current config: Anti Alasing: 4x MSAA Transparency Anti-Aliasing
If you are experiencing these issues, could you please try the build from the link below and show screenshots with the F1 profiler window visible? Make sure anti aliasing is enabled.
https://github.com/hedge-dev/UnleashedRecomp/actions/runs/13640582855?pr=853
In my case i've tested it with the mentioned build, hope this helps debugging.
Config:
- x2 MSAA
- Shadow resolution set as original
- DirectX12 API
The glitches disappear once i set the Vulkan API
If you are experiencing these issues, could you please try the build from the link below and show screenshots with the F1 profiler window visible? Make sure anti aliasing is enabled. https://github.com/hedge-dev/UnleashedRecomp/actions/runs/13640582855?pr=853
In my case i've tested it with the mentioned build, hope this helps debugging.
Config:
* x2 MSAA * Shadow resolution set as original * DirectX12 APIThe glitches disappear once i set the Vulkan API
I have the same settings set but mine just won't change to Vulkan API for whatever reason
I have the same settings set but mine just won't change to Vulkan API for whatever reason
Check if the "GraphicsAPI" setting in the config file falls back to "Auto" after closing the game
I have the same settings set but mine just won't change to Vulkan API for whatever reason
Check if the "GraphicsAPI" setting in the config file falls back to "Auto" after closing the game
it doesn't when it says Vulkan but when I write random letters it does fall back to Auto
Do you get these visual issues when anti aliasing is off?
I turned it off and it the amount of times I come across the visual bugs are a lot less frequent but still happen.
I edited the config in that "auto" to "vulkan" the game would crash with a black scene
i have the exact same specs as u and the exact same problem when i restart it its fine but then it comes back
edit: i changed the graphics api in the config file from auto to Vulkan and it seems to have fixed it
https://github.com/user-attachments/assets/03b856a5-1c75-49ad-9697-0fec96ba68e8
I changed mine to vulkan and turned off anti aliasing and it still happens
Currently having same issues, tried changing graphics API to Vulkan but it also caused the application to stop opening entirely so I don't know what to do now.
It works with OpenGL?
@AxelNwS Unleashed Recompiled only supports Direct3D12 and Vulkan with Metal support coming in the future.
Having the same issue right now. Switching to vulkan fixed it, however it causes the game to crash. So it isn't a real solution
I tried switching it to vulkan, however, it simply maintained itself on "auto", yes, this is 1.0.2
If it reverted itself to Auto, then you likely just didn't type the setting correctly.
I want everyone with issues to follow this and report their driver version: https://www.intel.com/content/www/us/en/support/articles/000005589/graphics.html
You should also try updating your drivers afterwards: Arc-Iris: https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html 7th-10th Gen: https://www.intel.com/content/www/us/en/download/776137/intel-7th-10th-gen-processor-graphics-windows.html
It was quite an outdated driver before, but now it actually is up to date
However, even after updating, i am with said visual glitches, honestly, i already gave up.
Oh, and by the way, i'm not sure why, but when i change the internal resolution of the game it stops, or when i go full screen, this kind of thing happens, so i'm not sure if it's something to do with the resolution of the game, but i would recommend to go through that to see it.
@infinitebr0 Can you try Vulkan? Please make sure you type it correctly in the toml file and ensure it shows up in the F1 window.
@DarioSamo I tried right now, and it seems it worked out! :D thank you for your patience on helping me out! i appreciate it
Checked my drivers to see if they were up to date and I also tried changing the graphics API to Vulkan and it just opened and then closed after I changed it. I'm not sure of what to do now.
https://github.com/user-attachments/assets/79c20855-f8d5-4a5f-95b6-1fd5e2cd7c2d
I want to add to this, i also have an Intel CPU(i3-1005g10 and this is still occurring, Vulkan DOES fix it but having the game drop to 30fps all the time because it can't maintain a constant 60 isn't ideal.