uWindowCapture fails to work on Unity scene change.
Hello, I've never written one of these GitHub issues, so hopefully what I'm doing is correct.
uWindowCapture fails its validation if I simply change Unity's scene while in Play. No matter what I do in the settings for the Uwc Window Texture, it does not change anything.
Here is a quick recording showcasing this. Here is the only code used, which just changes the scene:
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
SceneManager.LoadScene("WindowTest1");
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
SceneManager.LoadScene("WindowTest2");
}
}
As you can see, once a scene change has occurred, uWindowCapture simply stops working.
Let me know what can be done, I appreciate your time in reading this.
Using Unity version: 2021.1.4f1.2345.4
After some more debugging I found the source of the issue. In the UwcManager.cs file you have:
void OnApplicationQuit()
{
Resources.UnloadUnusedAssets();
Lib.Finalize();
}
void OnDisable()
{
Lib.SetLogFunc(null);
Lib.SetErrorFunc(null);
}
I added the lines from OnApplicationQuit() to OnDisable(), which activates during a scene change:
void OnDisable()
{
Lib.SetLogFunc(null);
Lib.SetErrorFunc(null);
Resources.UnloadUnusedAssets();
Lib.Finalize();
}
And now it works like I want. This is probably a hack that has other issues but at least I can get it working for my purposes for now.
nice to meet you. This is an issue from a little while ago, but I'd like to comment. This content you wrote helped me. thank you very much.