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Raymarching Shader Generator in Unity

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Is it possible to upgrade URaymarching shaders to URP? Also, Are they compatible with SRP Batcher? [BlobCharacterShader.zip](https://github.com/hecomi/uRaymarching/files/9061874/BlobCharacterShader.zip)

I developed a sample project with uRaymarching. There is no problem with PC. But, when I built project for mobile platform, i receive 5-10 fps. I also receive color problem....

Setting to full screen makes it only render on the inner half of the screen, you can fix this by changing ``` #ifdef FULL_SCREEN o.pos = v.vertex; #else ``` To...

There are no fractals displays properly on the Oculus Quest (running Android). If someone knows how to work around this, please reply!

Hi, I found a rendering issue when I enabled Depth Texture on the Camera or on the URP Settings Asset. I think the issue is only in VR. I'm using...

bug

I want to make it so that if any other object was placed inside the object with raymarching, then objects drawn by raymarching are not displayed. ![image](https://user-images.githubusercontent.com/22265817/78746879-a339e580-7970-11ea-9113-f6bf258513bc.png) and should be...

Stereo 3D is somehow broken with RaymarchingRenderer (it seems OK with RaymarchingObjects). I can't be sure but I think each eye is getting exactly the same image.

bug

I'm trying to make a Cube map from raymarched scene but It is black! https://docs.unity3d.com/ScriptReference/Camera.RenderToCubemap.html https://lmhpoly.com/how-to-generate-the-environment-cubemap-in-unity/ ![Not work](https://user-images.githubusercontent.com/16706911/55068875-6c17cf80-50a0-11e9-9ec6-95309ccfa441.PNG) ![21](https://user-images.githubusercontent.com/16706911/55068956-99647d80-50a0-11e9-9a9b-a33afb6b5c73.PNG)

Hey hecomi. I'm really impressed by what you have built. I really love how much you can customise it. I was wandering if it is possible to use your library...

enhancement

I think I followed the how to use instructions correctly. I have a generater, a shader and material. ![Unity_bKBjFOJyCC](https://user-images.githubusercontent.com/91104156/205402225-e5a62c0e-aeea-49be-8a7a-d757b6aa6b73.png) The only thing I added to the shader was the distance...