UnityWaterSurface
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Object Interaction and Update to Unity 2020
Hi Hecomi,
thanks a lot of sourcing your solution. I built on it and extended it a bit. Not sure if you're interested in the changes, but here I offer my PR.
Changes
- Showcases a simple solution to let objects interact with the water
- Adds RT Shader to Always include Shader to avoid build errors
- Uses a clip function to generate round effect areas instead of squared ones
- Some naming cleanup
- Update of preview gif
- Update to Unity 2020 (Should sstill be compatible with 2017)
- Change folder structure for easier bundling