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Editor fails to load uPacketFragmentation.dll on one PC but fine on another.

Open ToxMox opened this issue 5 years ago • 2 comments

Hi there. This project looks really interesting and I wanted to give it a try but I'm having some problems testing out the sample project.

Two different Windows 10 Pro x64 PCs both running Unity 2020.1.5f1. (tested on 2019 same problem) On one pc I'm able to load and run the project no problem. On the other pc I get the following error in console: Plugins: Failed to load 'Assets/uPacketFragmentation/Plugins/x86_64/uPacketFragmentation.dll' because one or more of its dependencies could not be loaded.

Any idea why this is happening?

ToxMox avatar Sep 13 '20 20:09 ToxMox

I have the same issue, seems uPacketFragmentation dll is built under "debug", it needs to be "release" but it fails to build correctly when building under release.

ZeoWorks avatar Oct 22 '21 13:10 ZeoWorks

Could you try the latest commit?

hecomi avatar Oct 28 '21 17:10 hecomi