Pac-Man
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Evolutionary Pac-Man bots using Grammatical Evolution and Multi-objective Optimization. Cool GUI included (Undergraduate Thesis)
- [ ] 91d9168ebaf799e404932b3f8da6dd01396e304c `getDistanceFromA2BUPG` (as it is) - [ ] 91d9168ebaf799e404932b3f8da6dd01396e304c `getPathFromA2B` ([using this line](https://github.com/hecoding/Pac-Man/blob/91d9168ebaf799e404932b3f8da6dd01396e304c/src/pacman/game/internal/PathsCache.java#L106)) - [ ] 401aace92e67bb0680ba60396a763184e1794ff5 without reducing usage of distance function (as it is)
Add debug pacman and ghosts that show where are they going by painting a colored trace on the maze. The color of the trace may vary giving they're hunting, escaping,...