oit-unity
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Support all three official Unity Render pipelines
This package should work with all official render pipelines:
- [x] Built-in Render Pipeline
- [ ] High Definition Render Pipeline
- [ ] Universal Render Pipeline
I tried this already but always failed with this question: How is it possible for three versions to live in one package and conditionally compile for a certain render pipeline? Or do we need three different package versions?
The completion of #9 will hopefully make this a whole lot easier. Using assembly definitions should make it possible to create package modules that conditionally compile for each render pipeline.
- https://docs.unity3d.com/Manual/cus-asmdef.html
- https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
Work is in progress #14
Merged #14