Dimitri Sabadie
Dimitri Sabadie
Sure, I will.
Interesting, you should fill in a PR for that! :)
> I am working on hot reloading of compartmentalised shared libraries. At the moment shared libraries are still generated per crate, but it might even be doable to split this...
[glsl](https://crates.io/crates/glsl) author here. Yes, [glsl](https://crates.io/crates/glsl) can parse GLSL450 formatted shaders (adding support for 460 is just the matter of a single `;` for structs IIRC). I’ve been working on it...
Just so you know, _GLSL460_ is now supported and is part of [glsl-1.0.2](https://crates.io/crates/glsl/1.0.2). If you need anything else, ping me! I’ll be happy to help and dig any further.
I’ve been thinking and wanting such a thing for a while now, too. Something with a headless mode in Vulkan / OpenGL. I’m interested for luminance. I remember a discussion...
Agreed, that should be a useful feature and not too complicated. :)
Hey! Not yet! Currently it’s a 3.3 only library. However, I have a _sprint_ that I want to do quickly that will add support for GL / Vulkan backends (using...
Just out of curiosity: why do you need 2.1?
I see. What kind of GPU do you have?