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Unity NavMesh 2D Pathfinding

Results 34 NavMeshPlus issues
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Hi, I'm trying to generate a nevmesh with multiple tilemaps. I set the tilemap who contains my Tilemap Collider 2D as a "not walkable area" but when I bake the...

I've added this package to my project and it works fine inside the editor. But when I try to build and run my project, the build fails with the error...

I have a player gameobject placed on a navmesh with NavMeshSurface2d rotated -90 on X just like the WIKI says. When the "game" starts the z of the transform holding...

Hello, Do you have advice on how I could prevent diagonal movement of the agent ?

Im making a game with this library and was wondering how to make my enemy's movement look like the player's, I have everything setup and working fine, I just need...

enhancement

I did exactly what you wrote in the "How To" section for the 2D game and it worked. I used BuildNavMesh in the lateupdate function of the "NavMesh" object to...

question

Hello My stages are saved in prefabs. I could bake the mesh correctly in prefab mode but it won't show the result unless I am viewing the mesh from a...

bug

I don't know why but NevMeshData property is disabled in the NavMeshSurface2D inspector. It would be great if I can click it and found it in project panel so that...

enhancement

I've been playing around with this package for a few months and I constantly come across this bug mentioned in [Issue #32](https://github.com/h8man/NavMeshPlus/issues/32) and in the [Wiki](https://github.com/h8man/NavMeshPlus/wiki/HOW-TO#known-issues). The workarounds all work...

There is something very odd about this package but I cannot work out what. Whenever I reload unity NavMesgSurface etc are missing from all my objects. It is highly frustrating,...