swGL
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A multithreaded software implementation of OpenGL 1.3 in C++.
Expanding pixel quads from 2x2 to 4x4 could open up the possibility of AVX2 or even AVX512 optimizations. The edge and gradient equations make this tricky, as well as cubemap...
Would anyone have a build that they can share? Also, a windows XP dll build would be great.... especially for the VirtualBox windows XP users, which dropped 3D support in...
Hi, I could not find information in source files. Are sources published under GPL "2.0 only" or "2.0 or later"? Thanks
I would like to use a custom version of this library (with fog, ReadPixels, and some made-up extensions only possible in a software renderer) for a commercial product, and have...
The rasterizer sometimes drops fragments along edges of adjacent triangles, which result in visible cracks. 
                