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Serializes and deserializes Lua values with LuaJIT

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I just got that error message. It's not really clear. Perhaps it should mention that size limit? I was trying to serialize ~100 megabytes of cdata (VLAs to be more...

Hi, We've been using this library and needed to extend it to support userdata-based class. It works fine internally but it would be great it this can be upstreamed! Let...

Hi, When doing bitser.dumps for a cdata (of type vec2) with `__eq` methamethod (via metatype) which expects two vec2 to compare I get an error in https://github.com/gvx/bitser/blob/master/bitser.lua#L231 because ffi.typeof(vec2) is...

Hi, VLA cdata makes bitser to error This script runs ok but uncomenting comented lines (and comenting the two lines below) it will error ```Lua local ffi = require"ffi" local...

Was reading the usage file, and noticed you don't seem to support [Classic](https://github.com/rxi/classic). Could this possibly be added?

Bitser only deserializes the first instance of a class instance, because future instances access the `seen` table, which stores the value passed to the deserializer rather than the value resulting...

I am saving my game state into structure ` local saveData = { game = game:serializeTab(), view = view:serializeTab(), actors = {} } ` then actors table is filled in...

Currently, bitser implicitly expects data to be deserialized on a computer with the same endianness as the computer that data was serialized on. If that is not the case, bitser...

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