Unity-WebVR-Assets
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UnityでWebVRに対応したWebGLビルドを行うテンプレートおよびアセット
I would like to use your template and assets in a own project, however I (or anybody else for that matter) can't because no license is provided for any portion...
Everything exported fine, and with Chromium or Firefox Nightly it picks up on the headset movements of my Oculus Rift CV1, but there's no way I can get it to...
Find co-routine before frame to request vrPose from WebVR API. Currently arrives arbitrarily when javascript template sends it.
as per SECVRITY article.
From @Boondogl You don't actually have to do the below workaround anymore to add custom templates - you can just drag and drop the WebGLTemplates folder into the root folder...
https://github.com/gtk2k/Unity-WebVR-Sample-Assets#local-development-notes
I wanted to originally use Unity/emscripten's `SetFullscreen` function, but [couldn't](https://github.com/gtk2k/Unity-WebVR-Sample-Assets/blob/48d7221/WebGLTemplates/WebVR/js/UnityWebVRManager.js#L25-L26). This bug is dependent on this issue I filed: kripken/emscripten#4309. We should try to defer most of the logic here...
We'll work together to figure out how to get this working.