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Christian educational game in Scratch: A Christian youth cop-up

Open ahtleJ opened this issue 5 months ago • 0 comments

Luke Eight Farmer game. To help and teach the poor. © 2025 by Ahtle, Scratch, gib-hub, canva, Give credit to Jesus Christ. is licensed under CC BY 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/ Here is the concept. https://www.canva.com/design/DAGuHg2tfJA/HARhFs1q5H0MVhPiJnDbBg/edit?utm_content=DAGuHg2tfJA&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

Proposal: Development of a PG-Rated Christian Game Based on Luke Eight. (Co-pilot assisted).

Dear young christian.

We are pleased to submit this proposal for the development of a PG-rated educational game inspired by the Parable of the Sower, found in Luke 8. The goal is to create an engaging, scripture-rooted experience that teaches biblical truths through interactive gameplay while maintaining accessibility and age-appropriate content for players of all backgrounds.

Objective The game will present a digital interpretation of Jesus’ teaching on the four types of soil—each representing conditions of the human heart in receiving God’s word. Through creative storytelling and hands-on interactions, players will learn spiritual lessons about growth, perseverance, and faith. To help the poor. Core Gameplay Players sow seeds in multiple terrain types: path, rocky ground, thorns, and good soil Challenges and decisions represent spiritual barriers and breakthroughs Progress is measured by how well the “seeds” flourish, symbolizing fruitful spiritual life It will be a real farming game, with Irrigation science, soil science, agronomy, and every agriculture science.

Technical Development We propose building this game using Scratch (MIT), utilizing modular programming practices and visual systems developed by leading Scratch developers. Key systems will include: Collision detection for seed-soil interactions Scrollable environments using camera systems Scripture-based dialogue logic and storytelling features Dynamic level spawning based on randomized terrain Custom blocks to simplify behavior patterns and scoring https://github.com/griffpatch/griffpatch.github.io?tab=readme-ov-file#griffpatchgithubio

Art Direction The game's visual identity will reflect Christian themes with a stylized art approach: A symbolic “Sower” character Unique soil environments representing spiritual conditions UI elements such as verse pop-ups and a fruitfulness meter

Assets may be designed in Scratch or imported from vector-based tools to enhance style and clarity.

Testing and Feedback We will conduct thorough testing for functionality, playability, and clarity of message. Community feedback from educators, ministry leaders, and family audiences will ensure the game meets its educational and spiritual goals.

Production Timeline The project will include asset creation, scene assembly, music integration, and logic synchronization. Broadcasting systems within Scratch will coordinate scenes and transitions. It would take a few years.

Post-Production Vision Following its initial release, the game may be expanded with additional parables such as the Lost Sheep or the Mustard Seed. There is potential for multi-language support, community remix engagement, and distribution within church groups and educational platforms.

We welcome the opportunity to partner with your team in creating a tool for spiritual formation through thoughtful and interactive play. Thank you for considering this proposal. We look forward to bringing this vision to life. Respectfully, Marcos Turcios Hopefellowship [email protected] 424-234-1221

ahtleJ avatar Jul 24 '25 23:07 ahtleJ