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Non-rasterized data processing?

Open fuzzyTew opened this issue 8 years ago • 0 comments

Would it be within twgl.js's scope to provide some support from returning data from a shader to JavaScript? One could process audio data, or write a shader to generate world transform matrices.

If a library supported this, it could automatically pick the approach to allow for what the local webgl implementation supported (e.g. float pixel values, or transform feedback).

fuzzyTew avatar May 18 '17 16:05 fuzzyTew