Tone.BufferSource: buffer is either not set or not loaded
I set up everything as described. When I click on my own song to play, I get this message:
Main.js:1 Uncaught Error: Tone.BufferSource: buffer is either not set or not loaded.
at t.BufferSource.start (Main.js:1)
at t.Player._start (Main.js:7)
at t.Player.t.Source.start (Main.js:1)
at e.value (Main.js:1)
at HTMLElement.<anonymous> (Main.js:1)
at Object.t.exports.fireEvent (vendor.bundle.js:14)
at vendor.bundle.js:14
at Array.map (<anonymous>)
at HTMLElement.value (vendor.bundle.js:14)
at HTMLButtonElement.e (Main.js:1)
Check the vo files, for loading etc. If you F12 you'll probably see some errors. I had the same issue but fixed it with those http://www.sonicviz.com/wp/project/spatial-music/
In fact, there are many missing files. We should improve documentation, to instruct what files should be put into /audio/vo directory.
Yeah, as we mentioned in the REAMDE, this is entirely without audio files. So if you want to get it running locally, you'll need to add files and change a few lines in the code.
One of the missing files is for this line which creates the audio-reactive visuals in the splash page. You can replace that with any file since it's never heard.
The rest of the VO files are loaded from here and can be either commented out or changed in the config file under the key "intro".