Android app crashes on Social.localuser.authenticate
Describe the bug When I call Social.localuser.Authenticate the application crashes. No error output or other information. The application I am working on simply stops working.
To Reproduce Steps to reproduce the behavior. Just call Social.localuser.Authenticate.
Desktop (please complete the following information):
- Gradle version: 181.5540.7.32.5056338
- Android Studio version: 3.2.1
- Google Play Games Plugin 0.9.64
Additional context I was able to get the plugin to work in a different app but that was a few weeks ago(and may be an older version). The code I used for the other app is the same code I'm using for this one (copy paste).
I haven't done a regression test yet (on the plugin), I believe that is the next step.
My app is already on the Play Store I was hoping to enrich the users experience with a leaderboard.
Here is what I tried so far: Deleted the plugin from unity and reimported it.
Copied the resources XML again
Removed everything else from my code that could have caused a crash.
Added time between calling the initialize function and the authentication.
Looked at the Forums online but nothing yielded a result (or was horribly outdated).
I'm just about out of options. I'll do some regression tests tomorrow, see if an older version works. If not, I'm pulling the plug, I have another major feature I need to put in this version, I'll get that released and deal with this in 6 months when I have time. (If I can't get it fixed)
Any help would be great!
Thanks,
Jonathan L Clark
Okay. I just did a regression test. I am on Unity 2019.1.3f1. I tested an older version of the plugin Google Play Games 0.9.53 and it worked! So there is something wrong with version 0.9.64. If someone has a similar issue with that version I recommend you use an older version until this issue is resolved.