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Distinguish between failed reductions and parse timeouts in gfauto

Open afd opened this issue 6 years ago • 1 comments

The GraphicsFuzz parser can be slow on large shaders. Right now when a shader times out during parsing as part of a reduction, the reduction is shown as having failed with an exception. It would be better to single out this case and indicate why the reduction failed.

afd avatar Jun 18 '19 18:06 afd

Changing this to a gfauto issue as that's how we prefer to run fuzzing.

afd avatar Mar 09 '21 11:03 afd