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An efficient vector-graphics renderer

Results 27 forma issues
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Currently, some shaders use templating, others don't, while also using different invocation styles. We should: - [ ] organize shaders better with the use of imports - [ ] have...

enhancement
good first issue

It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do...

good first issue
help wanted

If you use anything outside -1 to 1, it fails to convert the affine transform. This almost seems intentional, but I can't find the justification for it anywhere and it...

documentation

forma currently does not deal with conflation artefacts that can be visible in some cases. Ideally, we should find a solution to this that does not affect performance too much...

enhancement
question

Currently, the public API relies on all floating point values being finite. This is not guaranteed in Rust. All these methods should be renamed to `*_unchecked` and made unsafe, and...

good first issue
help wanted
safety

Hi, just testing it on Linux ppc64le (IBM PowerPC 64-bit Little-Endian) with an **old graphics card** and I get this error message, which **has probably more to do with wgpu-rs**...

bug
good first issue

Feel free to close if this is out of scope, but I have a large (15MB) PDF file that I am trying to view, and I attempted to use forma...

bug