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GltfDecoderTest.ThreeMeshesOneNoMaterialMesh fails on Windows in Release mode MSVC builds.

Open tomfinegan opened this issue 3 years ago • 1 comments

Disabling optimizations in draco_io prevents the failure, but that's not a viable fix. It appears that there is something wrong in the code there that's causing MSVC to generate bad code in optimized builds.

This impacts only DRACO_TRANSCODER_SUPPORTED enabled builds on the Windows platform using MSVC to build Draco in release configurations. This issue does not reproduce when using the mingw gcc/g++ compilers.

tomfinegan avatar Mar 02 '22 19:03 tomfinegan

PR #829 has some more updates on this.

tomfinegan avatar Mar 11 '22 01:03 tomfinegan